package creature;

import boids.*;

public class World extends Environment2D
{	
	public World(float _width, float _height)
	{
		super(_width, _height);
	}
	
	public void assignPathToBoid(Boid2D _boid, SplinePath _path)
	{
		super.assignPathToBoid(_boid, _path);
		_boid.setMode(SteeringBehaviors.PATHFOLLOW);
	}
}
